I created this mod using the Minecraft Forge modding API, which contains a decompiled and deobfuscated version of minecrafts source code. I wrote new code, reused code from areas of the game, in both java and JSON files. I also created all the textures myself, using GIMP, a free open source image manipulation software similar to photoshop. You can find the full project on my github here.

When adding new fish, I wanted a few basic ones to make each biome interesting. I wanted to to make fishing exciting, and encourage players to seek out every fish variety, or at least to try fishing when they entered a new environment. I did this by creating many fish with unique effects, requirements to catch them, or that could be used to craft unique items. To keep the games progression system balanced, everything you can get from fishing fits in with the early to mid game progression.
Arkus's Fishing adds 23 new fish varieties to catch, and 7 new items that can be made from the items you fish up. Below is a full list of all the new items.
Item Name | Description | How to obtain it | Use | |
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Bass | A fish caught in muddy warm biomes |
Fishing in desert, jungle, plains, swamp and river biomes |
Cooked into large cooked fish |
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Trout | A fish commonly caught in shallow waters. |
Fishing in beach, cold, plains, and river biomes |
Cooked into small cooked fish |
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Toothfish | A fish based on the antarctic toothfish |
Fishing in cold biomes |
Cooked into large cooked fish |
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Goldfish | A literal gold fish. |
Fishing anywhere |
Smelted into a gold ingot |
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Jellyfish | A slimy fish from the sea |
Fishing in beach, tropical, and ocean biomes during rainy weather |
Crafted into a slimeball. Affects the player with hunger when eaten |
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Tigerfish | A fish based on the african tigerfish |
Fishing in desert and jungle biomes |
Cooked into large cooked fish |
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Frozen Trout | A trout who was frozen solid |
Fishing in cold biomes |
Cooked into trout, crafted into an ice block |
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Tuna | A large fish from the ocean |
Fishing in beach and ocean biomes |
Cooked into large cooked fish |
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Coalacanth | From the ancient past, this fish has aged into coal |
Fishing in caves and desert biomes |
Used as a fuel source. Smelts 6 items |
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Catfish | A bottomfeeder with a big mouth |
Fishing in jungle, river, and swamp biomes |
Cooks into small cooked fish |
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Sturgeon | A large rare fish |
Fishing in river biomes |
Cooks into large cooked fish |
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Moray Eel | A large colourful eel |
Fishing in tropical and swamp biomes |
An ingredient in eel soup |
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Cave Eel | A pale unsightly eel |
Fishing in caves |
An ingredient in eel soup. Affects the player with weakness when eaten |
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Charged Eel | An electric eel, similar to Minecrafts charged creeper |
Fishing in beach, tropical, ocean, plains, and river biomes during a thunderstorm |
An ingredient in TNT. Causes damage when eaten |
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Red Fungi Fish | A small fish covered in red mushrooms |
Fishing in mushroom islands and swamp biomes |
Crafted into red mushrooms, cooked into small fish, an ingredient in mushroom stew. Affects the player with weakness when eaten |
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Brown Fungi Fish | A small fish covered in brown mushrooms |
Fishing in mushroom islands and swamp biomes |
Crafted into brown mushrooms, cooked into small fish, an ingredient in mushroom stew. Affects the player with slowness when eaten |
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sunfish | A huge flat fish |
Fishing in tropical and ocean biomes during the day |
Cooked into large cooked fish |
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moonfish | A silvery sunfish with a crescent moon shaped tailfin |
Fishing in tropical and ocean biomes during the night |
An ingredient in moon clocks. Affects the player with night vision when eaten |
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Swordfish | A large fish in the style of a Minecraft sword |
Fishing anywhere |
Effectively the same as an iron sword. Can be already enchanted when fished up. Cooked into large fish |
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Small Cooked Fish | A small portion of cooked fish |
The result of small or barely edible fish in a furnace, smoker, or campfire |
Can be eaten to restore 2.5 hunger bars, and 6 saturation |
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Large Cooked Fish | A large portion of cooked fish |
The result of large fish in a furnace, smoker, or campfire |
Can be eaten to restore 4 hunger bars, and 11.2 saturation |
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Eel Soup | A hearty dish made from eels |
Crafted using a moray eel, cave eel, and a bowl |
Can be eaten to restore 4 hunger bars, and 13 saturation. Becomes an empty bowl when eaten |
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Moon clock | A silvery clock that displays the phases of the moon |
Crafted using a moonfish, starfish, iron ingots, and redstone |
Displays the current phase of the moon |
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Starfish | A starfish. Originally named "fallen starfish" |
Fishing in beach and cold biomes |
An ingredient in the moon clock, and starfish block |
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Sea Urchin | A small spiny creature |
Fishing in beach, tropical, and ocean biomes |
Can be thrown at entities, damaging them |
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Giant Urchin | A huge spiny creature |
Fishing in beach, tropical, and ocean biomes |
Can be placed. Causes damage on contact, like a cactus. When placed outside of water, it will quickly die, transforming into a dead urchin block |
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Starfish Block | A block of coral, covered in glowing starfish |
Crafted from coral and starfish |
Can be placed. Acts as a light source |
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Dead Urchin Block | A giant urchin that dried out and lost its spines. |
The result of leaving a giant urchin block outside of water |
Can be placed. Can be crafted into bonemeal. An ingredient in urchin lanterns |
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Urchin Lantern | The jack 'o' lantern version of a dead urchin |
Crafted from a dead urchin block and a torch |
Can be placed. Acts as a light source |
In addition to biome specifications, some fish require certain weather or time conditions to be caught. This was done by including these conditions inside of the weighting system of each biome loot tables. The weighting system for each biome allowed me to make some fish more rare than others, for example, trout are quite common, and sturgeons are very rare.
I wanted to include something in both the junk and the treasure tables, as fish that could be caught anywhere, with the chance of catching them affected by Luck of the Sea. Goldfish appear in the treasure table, because gold is quite valuable. Swordfish appear in the junk table, because they are most useful for early and midgame players, without access to higher tiers of swords. Endgame players are likely to find swordfish useless, and as swordfish are tools, they are unstackable and could clog up players inventory. By having them in the junk table, endgame players with Luck of the Sea are less likely to fish them up and become frusterated with fishing.
Biome Category | Biomes in it | |
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Beach | Beach, Mushroom fields, Stoney shore |
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Cave | Deep dark, Dripstone caves, Lush caves |
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Cold | Deep frozen ocean, Frozen ocean, Frozen peaks, Frozen river, Ice spikes, Jagged Peaks, Snowy beach, Snowy slopes, Snowy taiga, Stoney peaks, Windswept gravelly hills |
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Tropical | Warm ocean |
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Desert | Badlands, Desert, Eroded badlands, Savanna, Savanna plateau, Windswept savanna, Wooded badlands |
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Jungle | Bamboo jungle, Jungle, Mangrove swamp, Sparse jungle |
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Mushroom Island | Mushroom fields |
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Ocean | Cold ocean, Deep cold ocean, Deep frozen ocean, Deep lukewarm ocean, Deep ocean, Frozen ocean, Lukewarm ocean, Ocean |
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Plains | Birch forest, Cherry grove, Dark forest, Flower forest, Forest, Grove, Meadow, Old growth birch forest, Old growth pine taiga, Old growth spruce taiga, Plains, Sunflower plains, Windswept hills, |
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River | River |
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Swamp | Swamp, Mangrove swamp |
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Nether | All nether dimension biomes |
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End | All end dimension biomes |







